Review: Drawn to Life: Two Realms (Nintendo Switch)

Review: Drawn to Life: Two Realms (Nintendo Switch)

Drawn to Life: Two Realms is a puzzle, platformer game where you play as the Creator. You create a Hero, who’s a robot, to help the people around town. It sounds like a fun mystery with cool drawing mechanics but ultimately disappoints.

I want to start by saying that Drawn to Life: Two Realms is the third game in the series, but it was developed by a different studio 505 Games. I didn’t play any of the Drawn to Life games before this one, so I didn’t know what to expect. I thought the game was cute, and who doesn’t like drawing?

The thing is, there’s no drawing involved in this game. In fact, the gameplay is incredibly monotonous with a dull storyline.

The game picks up where the previous game left off. The reason I know this is because I looked up the last games. The explanation is vague, so unless you’ve played the previous games, you’re not going to understand what’s going on in Drawn to Life: Two Realms, therefore, you won’t care about the story.

When the game begins, you, the Creator, get to make the Hero. The Hero is a robot that you can design, which is the only drawing in this game. It wasn’t too user-friendly. There are no touch-screen controls, and the analog stick was finicky when trying to hover over a specific color or option. Instead of a fun, creative experience, I had a frustrating one. Luckily, you can use templates, so I chose a robotic cat.

Unfortunately, the game goes downhill from here. After a tutorial, your Hero heads into town to find Mike, who is the protagonist for some reason. Again, this doesn’t get explained to you right away. It assumes you’ve played the previous games.

Even after you find Mike, you more or less wander around town solving “problems.” For example, kids want to steal Mike’s skateboard, so you end up in a platformer level. Mike needs to meet his sister at the store. He’s late, and she’s yelling at him. So, you’re put in a platformer level again to calm her down.

Not only do the reasons to jump into the levels make no sense, but the actual gameplay had nothing to do with it, either. Plus, it was repetitive and not fun at all.

Each level consists of three parts, each with its own rule. You play as the Hero who needs to get from one end to another. There are enemies in the way, which are toys. Why? I have no idea.

In one platform, you need to make it to the end. That’s it. In the next, you’ll need to kill every enemy before making it to the end. In the final platform, you’ll need to place the toys yourself, and then complete the level while killing the toys.

It doesn’t make sense. It’s not fun. There’s no drawing or anything creative involved with this game.

It looks pretty. The graphics were crisp, the controls were responsive (except for creating the Hero), and the music wasn’t too bad either. But if you’re looking for an engaging game, you might want to look elsewhere.

Published at Wed, 20 Jan 2021 20:11:58 +0000